Introduction to Karel The Robot

Comments

  • No Comments

Contributed By



Description

Students will receive guided instruction on how to;



  • Use the primitive commands implemented by Scratch scripts and
    the five sensing variables which provide information about
    Karel's surroundings

  • Use the eight Boolean variables that indicate the direction
    the robot is facing

  • Avoid the three error conditions that indicate a Karel
    maneuver that is not allowed.


 


Learning Registry Activity

    Bookmarks

    Topics and Grades

    Grade: 10 to 12

    Standards

    Tags/Keywords