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This online game tests reaction time. The learner controls a computer-generated frog, and must press a button as soon as a fly is appears on the game's radar screen or can be heard from the speaker. A sequence of six events that go into this particular reaction time are listed for discussion with learners, analyzing the human nervous response to some event. The key idea is that even with practice, the reaction time can be reduced but not brought down to zero. The activity is part of a much larger afterschool program, but can be used by itself. Less

Learning Registry Activity


    Topics and Grades

    Grade: TK/K to 6

    Topics: Human Anatomy & Physiology, Structure and Function in Living Things

    Resource Pedagogy

    Resource Type/Classification:

    • Teacher Materials
    • Interactives

    Tool for: Students