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    Displaying 21-37 of 37 resources
    • Thumb image for Animating Objects Programmatically-Animating an Analog Clock face: Part 2Resource Type: Website / HyperLink

      Animating Objects Programmatically-Animating an Analog Clock face: Part 2

      Grades: 9 to 12, Community College to Graduate
      Subjects: No subjects selected.
      Lesson Introduction In the last lesson, students learned the basics of Object Oriented Programming and learned how to instanti...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for B5- Life Without Thumbs- Counting like Computers (by eights)Resource Type: Website / HyperLink

      B5- Life Without Thumbs- Counting like Computers (by eights)

      Grades: No grades selected.
      Subjects: Engineering & Design
      Our decimal number system we use is based on the fact that we humans are born with ten fingers (including thumbs!). But computer...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for B7- When Does 3 and 6 = 7- How Computers CalculateResource Type: Website / HyperLink

      B7- When Does 3 and 6 = 7- How Computers Calculate

      Grades: No grades selected.
      Subjects: Engineering & Design
      When computers calculate, they have to use a simpler type of mathematics since they only can work with ones and zeros. The math ...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Generating Number Series with Reporter Blocks in BYOB/Scratch:  A Scaffolding Tool for Teaching Java Methods in AP Computer ScienceResource Type: Website / HyperLink

      Generating Number Series with Reporter Blocks in BYOB/Scratch: A Scaffolding Tool for Teaching Java Methods in AP Computer Science

      Grades: 10 to 12, Community College to Graduate
      Subjects: No subjects selected.
      This lesson is primarily directed at the Advanced Placement Computer Science class which is taught using Java. As an extensio...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Creating a Number Guessing Game in BYOB/Scratch: A Scaffolding Tool For Teaching Binary Searching in AP Computer ScienceResource Type: Website / HyperLink

      Creating a Number Guessing Game in BYOB/Scratch: A Scaffolding Tool For Teaching Binary Searching in AP Computer Science

      Grades: 10 to 12, Community College to Graduate
      Subjects: No subjects selected.
      The goal of this lesson is to use a number guessing game as a scaffolding tool for teaching the concept of binary searching. Th...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Advanced Alice Project- Lunar LanderResource Type: Website / HyperLink

      Advanced Alice Project- Lunar Lander

      Grades: 10 to 12, Community College to Graduate
      Subjects: No subjects selected.
      In this project, students will create an advanced simulation, using all the Alice features. This project can be used as a Capsto...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Loop StructureResource Type: Website / HyperLink

      Loop Structure

      Grades: 10 to 12, Community College to Graduate
      Subjects: No subjects selected.
      This lesson introduces students to the different types of repetition structures: the for loop, the while loop, and the do while ...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for RecursionResource Type: Website / HyperLink

      Recursion

      Grades: 10 to 12, Community College to Graduate
      Subjects: No subjects selected.
      This lesson will introduce the algorithmic process known as recursion. This process involves a method that calls itself. Recur...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Creating a Method and Calling it with an Event in AliceResource Type: Website / HyperLink

      Creating a Method and Calling it with an Event in Alice

      Grades: 10 to 12, Community College to Graduate
      Subjects: No subjects selected.
      In this lesson, students will create a method to move an object. Students will call the method using an event.
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Scratch Intro #6 - Project Part 1Resource Type: Website / HyperLink

      Scratch Intro #6 - Project Part 1

      Grades: 10 to 12, Community College to Graduate
      Subjects: No subjects selected.
      In this lesson students will have the opportunity to create a Scratch project from an original idea to a completed program. Stu...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Scratch Intro #7 - Project Part 2Resource Type: Website / HyperLink

      Scratch Intro #7 - Project Part 2

      Grades: 10 to 12, Community College to Graduate
      Subjects: No subjects selected.
      This is the 2nd part of a 2 part Project Lesson. The students will complete the project they began in Scratch Intro #6. Stude...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Introduction to Karel The RobotResource Type: Website / HyperLink

      Introduction to Karel The Robot

      Grades: 10 to 12
      Subjects: No subjects selected.
      Students will receive guided instruction on how to; Use the primitive commands implemented by Scratch scripts and the five ...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Introduction to Decomposition and Abstraction ConceptsResource Type: Website / HyperLink

      Introduction to Decomposition and Abstraction Concepts

      Grades: 10 to 12
      Subjects: No subjects selected.
      In this lesson students will get an introduction to abstraction and decomposition, which are fundamental concepts in computer sc...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Creating an Interactive Field of Sprites in ScratchResource Type: Website / HyperLink

      Creating an Interactive Field of Sprites in Scratch

      Grades: 10 to 12, Community College to Graduate
      Subjects: No subjects selected.
      The goal of this lesson is to model a simple interactive principle in Scratch. The proximity of the mouse pointer to a sprite w...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Attraction and Repulsion as a Gaming Principle in ScratchResource Type: Website / HyperLink

      Attraction and Repulsion as a Gaming Principle in Scratch

      Grades: 10 to 12, Community College to Graduate
      Subjects: No subjects selected.
      The goal of this lesson is to create a framework for creating games in BYOB/Scratch by understanding how to implement certain si...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Creating a Maze Game In ScratchResource Type: Website / HyperLink

      Creating a Maze Game In Scratch

      Grades: 10 to 12, Community College to Graduate
      Subjects: No subjects selected.
      This lesson will guide students in the creation of a maze game with a sprite whose movement is keyboard controlled as well as ot...
      Contributor: CTE Online
      Views: 0Favorites: 0
    • Thumb image for Decomposition and Abstraction Working TogetherResource Type: Website / HyperLink

      Decomposition and Abstraction Working Together

      Grades: 10 to 12
      Subjects: No subjects selected.
      In order to master complex problems, two key tools one needs in their thinking toolbox are decomposition and abstraction, concep...
      Contributor: CTE Online
      Views: 0Favorites: 0